Teleport Pack v2.0

Be sure to have the most recent Agent Injector available for 
download at CyberLife's Free Stuff Web Page.

Place the COB in your Creatures 2\Objects\  directory. All files are 
embedded into the .cob file. Graphics and sound files will 
extract from the .cob file when it is injected into your Albia.

NOTE: This update uses new Object Class Numbers that I have 
reserved. Meaning any preious versions will be treated as a 
seperate COB if both are injected into your world. I suggest 
you use the remover of the old COB version before injecting this 
new version.

Description:
The COB contains 3 teleporting devices:

1) Orbs of Teleportation - Strange Orbs of an unkown mineral used 
by the Shee for fast travel. The mineral seems to be linked to each 
other in some way, and anyone touching it will be transported to a spot 
that contains similar material. The Shee have fashioned this mineral 
to be teleportation beacons to be used in a fast transit system. The 
teleportation machines contain some of this material in its workings.
To activate the orb you just click on the orb itself. If you do it then
the orb will transport all creatures within a small range. If the creature
activates the orb then it will only transport that creature.
To make your own custom fast transit system, just place these orbs 
anywhere you wish your creatures to travel. Once you release the 
object then it cannot be moved again, so place them very carefully. 
I would warn users against placing these orbs underwater unless your 
creatures are amphibious. Should you make a mistake in placing an orb in 
a spot that is not good, you can remove that particular orb by click at 
the base of the staff.
<<CAUTION>> You must have at least 2 Orbs of Teleportation in your world
before ever activating it or your world will crash!!

2) Traveller's Orb - This a portable orb you and your norns can carry. 
They are linked to the teleport beacons. These orbs cannot be used as beacons.
To activate the orb you just click on it. If you do it then
the orb will transport all creatures within a small range. If the creature
activates the orb then it will only transport that creature.
<<CAUTION>> You must have the Orbs of Teleportation installed before ever
activating this object or your world will crash!!

3) Frankenshee's Tool - this little tool was used by the Shee's craziest
geneticist, Dr. Frankenshee. Frankenshee always had a problem with not having 
enough subjects for his crazy experiments, so he made these traps to get 
more "volunteers". He placed these devices in the wilds of Albia and any curious 
creature that happened by will get a one-way trip to his Gene Splicing Lab. To 
activate the head you just click on it. If you do it then the head 
will transport all creatures within a small range. If the creature activates the 
head then it will only transport that creature. You do not need to have the Orbs 
of Teleportation installed to have this item work.

Improvements:
1. Besides the changes in the class numbers, there are no changes.

Object Class Numbers:
3 8 21020 Orbs of Teleportation
2 9 21020 Traveler's Orb
2 9 21021 Frankenshee's Tool


Enjoy!

Jay Dino

jdino@ix.netcom.com